![]() ![]() When looking down at GamePad, the player will see the ball and the club face. The Player holds the Wiimote like normal, but this time points it at the GamePad and the integrated sensor bar. When placed on the floor, the GamePad offers the experience of standing over the ball. WII SPORTS GOLF GAME TVThe TV screen still pretty much looks what we became accustomed too. The GamePad is truly used as a second screen experience. The big difference is the use of the GamePad. Players use the Wii-Mote and all the same button controls to produce the best drive. WII SPORTS GOLF GAME FULLIt offers a full 18-hole course, with a mixture of Wii Sports and Resort holes. WII SPORTS GOLF GAME UPDATEBut it’s Wii Sport Club, with the introduction of the GamePad, that really hit the green.Īt its core Wii Sports Club: Golf is the same game, with update graphics. We Sports Resort upgraded those controls with Motion Plus. Wii Sports Club: Golf has done almost the perfect job with it.Įach version of Wii Sports: Golf has progressed the Golfing experience. Golf may sound like an oxymoron, because it is, but that’s what makes it fun.Ĭapturing that unique mixture of relaxation and frustration has been hard for most video games. But Golf, especially on a bad day, is one of the most frustrating, Happy What is there not to like?īeing outside with friends and enjoying nature is one of the most relaxing and enjoyableĮxperiences. "It's an exciting time to be looking at the vast array of ways that gaming can be utilized for prosocial purposes.Whoever said golf is a gentleman’s game has not been golfing with me or seenįrustration as I toss my club further than I hit my ball. "The applications of these findings are very diverse-relevant to everything from sports to musical performance to physical therapy," Oliver said in the press release. “Why we suspect the symbolic rehearsal group did worse than the control group is because the control group didn't have to spend the previous 45 minutes translating button pushing into putting behavior, so they came in with more of a clean slate," Downs said in the press release.Īlthough the experiment was limited to putting, which does not require major muscle groups, Downs and Oliver are confident their findings will be reproducible for other physical tasks. Nunchuk-only players, on the other hand, actually did worse than those in the control group. The researchers believe the action of pretending to hit the ball translated into real putting practice. On average, participants from the motion-capture Wii group scored significantly higher than those from either the Nunchuk-only or control groups. The volunteers were asked to putt the ball from 3, 6, and 9 feet from the hole. All three groups then went to the experiment room, where a small putting green had been set up. The two gamer groups then filled out a second survey, detailing their feelings about golf and the game they had just played. The third group, a control group, didn’t get any Wii time at all. The other group used only the Nunchuk control pad. One group used the kinesthetic motion-sensor setup, which required them to stand up and go through the motions. Two groups played 18 holes on the Tiger Woods PGA Tour game on a Wii. (Most participants had moderate video game experience.) The researchers then divided the participants into three groups. The volunteers first filled out a survey on their background and video game experience. To find out, Downs and media studies researcher Mary Beth Oliver brought 161 volunteers into the lab to play some games. "These games are getting people up and physically rehearsing, or simulating motion, so we were trying to see if gaming goes beyond symbolic rehearsal and physically simulates an action closely enough that it will change or modify someone's behavior." "It seems to us that we've crossed an evolutionary line in game history where video games are no longer just video games any more, they've become simulators," Downs said in a press release. The findings were published in a recent issue of the International Journal of Gaming and Computer-Mediated Simulations.Īs a doctoral student in mass communications, Edward Downs wondered how physically engaging virtual sports games might affect players’ real-world skills. Scientists say playing certain video games can actually improve real-world sports skills. It may be time to reconsider the differences between nerds and jocks. ![]()
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